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Video Game Design & Development

Video Game Design & Development

$2402 per person

Video game designers have next-level creativity and a passion for storytelling. Whether you are an enthusiastic gamer exploring this as a hobby or a design professional looking to expand your career opportunities, this game design course will help you discover new and unique ways to approach video game design and development. You will upgrade your ability to conceptualize, design, and develop your games so you can tackle more complex projects where every detail matters.

During your video game design training, you will learn programming languages, mathematics skills, game asset creation, modern real-time game engines, and general game development techniques. You will gain skills for creating your own textured and lit real-time 3D scenes. By the end of this game design course, you will have built three complete games: a 3D arcade game, a first-person adventure, and a custom game of your own.

In this demanding and growing world of video games, you need to continuously learn video game design to ensure your technical skills are up to date. This comprehensive game design course will challenge you to conjure up intricate worlds and narratives, so you can be competitive and thrive in this in-demand industry.

Note: No prior training or experience is required. This online certificate course is designed and developed by a Unity Authorized Academic Training Partner with over 20 years of professional experience making games and teaching video game development.

What you will learn

  • Develop a strong foundation in programming languages
  • Discover how to design and create video games for PC
  • Understand the technical and aesthetic fundamentals for creating a successful game
  • Become proficient in mathematical concepts common across different game projects
  • Embark on an independent study module during which you will create your own game
  • Gain skills for creating your own textured and lit real-time 3D scenes that can be experienced in modern game engines

How you will benefit

  • Obtain an in-depth understanding of the Unity Engine and its application in creating games and simulations in various genres
  • Gain confidence in your design skills and tackle larger and more advanced projects, both in and out of the gaming field
  • Build three complete games: a 3D arcade game, a first-person adventure, and a custom game of your own
  • Jump-start your career as a video game designer, whether you want to work at an organization or pursue independent projects

 

Self-paced | 12 Months Access | 500 Course Hours
  • Included
    Badge
    Certificate of Completion
    Self-paced
  • Not Included
    College Credits
    Exam Voucher
    National Certification
1
C# Programming Primer for Unity Game Development
  1. How to Create a C# Program in Visual Studio
  2. Console Input and Output
  3. Variables
  4. Arithmetic Operators
  5. Logical Operators
  6. Random Numbers
  7. Controlling Program Flow
  8. Repetition
  9. Arrays and Multidimensional Arrays
  10. Functions and Methods
  11. Classes and Object-Oriented Programming Design
  12. Strings
  13. Data Structures
2
How to Create a C# Program in Visual Studio Console Input and Output Variables Arithmetic Operators Logical Operators Random Numbers Controlling Program Flow Repetition Arrays and Multidimensional Arrays Functions and Methods Classes and Object-Oriented Programming Design Strings Data Structures
  1. Real Numbers
  2. Algebra
  3. Set Theory and Functions
  4. Polynomials
  5. Trigonometry
  6. Vector Mathematics
  7. Matrix Mathematics
  8. Quaternion Algebra
  9. Linear Transformations
  10. Analytic Geometry
3
General Game Modeling and Texturing
  1. Interface and Rendering Modes
  2. Primitives, Meshes, and Mesh Editing
  3. Pivots and Manipulators
  4. The 3D Cursor
  5. Object Join, Separate, Duplication
  6. Polygon Structure and Count
  7. Modeling with Bevel, Extrude, and Multiresolution Modifiers
  8. Spin Tool and Splines
  9. Image Planes
  10. Texture Maps and UV Unwrapping
  11. Creating and Saving Scenes
4
Unity Game Engine Foundation
  1. Creating Projects
  2. Understanding Unity's User Interface
  3. Cameras and Viewport Navigation
  4. Scene Architecture
  5. Game Objects
  6. The Inspector
  7. The Asset Browser
  8. Real-Time Lighting and Lighting Models
  9. Pre-Computed Lighting and Lightmaps
  10. Material Creation and Usage
  11. Scripting
  12. Object Physics
  13. User Input Handling
  14. Post-Processing
  15. Particle Systems and Special Effects
  16. Audio
  17. User Interface Design and Development
  18. Menus and Closing Credits
  19. Game Development Project (3d Arcade Game)
5
Physical Work Environment
  1. Navigation and Pathfinding
  2. Asset Preparation and Pipeline
  3. Humanoid Retargeting and Skeletal Animation
  4. Animation State Machines
  5. Mechanism with Environment Navigation
  6. NPC / Enemy AI Systems Development
  7. AI State Machines
  8. AI Player Targeting and Threat Detection
  9. FPS Movement and Camera Controller
  10. Screen Image Effects
  11. Ragdoll Physics and Reanimation
  12. Body Part Aware Damage Systems
  13. NPC Player and Environment Awareness
  14. Audio Mixer Scripting and Pooling and Collections
  15. Game Sound Systems
  16. Scriptable Objects
  17. Player Damage and Pain
  18. Stamina Systems
  19. User Interface Design and Development
  20. Game Development Project (First Person Apocalyptic Shooter)
6
Advanced Unity Game Development II
  1. Interactive Items (Switches, Doors, Keypads, Drawers, etc.)
  2. Heads Up Displays
  3. Player Inventory Management System
  4. In-Game PDA with Imagery, Text and Audio
  5. In-Game Journals with Image Viewer
  6. Arms and Weapon System
  7. Inverse Kinematics for Head Movement
  8. Procedural IK Stair System
  9. Navigation Areas
  10. AI Door Management System
  11. Potential Visibility Set (PVS) System
  12. Night Vision Goggles and Flashlights
  13. Item Collection and Player Backpack
  14. Player Sickness/Infection System
  15. Object Outline Effects
  16. Factions (Friendly/Enemy) System
  17. NPC Animation and Avoidance Culling
  18. In-Game Map and Blueprints System
  19. Lockpicking System
  20. Missions and Objectives System
  21. Crafting System
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Requirements

Prerequisites: To enroll in this course, you need to have a reasonable familiarity with computers, and a background in high school-level mathematics is strongly recommended. No prior game or graphics programming experience is necessary. The Video Game Design and Development course is for you if you seek a professional career as a game developer. It's also well-suited for enthusiastic amateurs and gamers looking to explore this exciting field as a recreational endeavor. Requirements: Hardware Requirements:
  • This course must be taken on a PC. Macs and Chromebooks are not compatible.
Prior to enrolling in this course, please ensure that your computer meets the following hardware and software requirements:
  • CPU: Intel Core i5 / AMD Ryzen 5
  • System Memory: 8 GB or higher
  • GPU: DirectX 11 or OpenGL 3.2 compatible graphics card (2 GB+ VRAM)
  • Disk: 25 GB+ free space
  • Sound: DirectX 11 compatible sound card
Software Requirements: Other:
  • Email capabilities and access to a personal email account.
Instructional Material Requirements: The instructional materials required for this course are included in enrollment and will be available online.